A simple sine wave beep running through soft saturation and modulation, then being exported deliberately at 8khz and 8bit to simulate the low quality of a phone call. Use this as a standard beep sound coming through a phone speaker. The latter half is a little faster to enable a simulation of hanging up or the call being rejected.
A soft texture for synth pads in a3. Built by layering several sine-wave generators to create the note a and some of its overtones. It was then drowned in reverb. The sine-generators played just a short impulse, what you hear is the tail of the reverb, to give it more richness. Post-production: reverb.
*1 step in 72 equal temperament on C. Equal-tempered: 21/72:1 = 16.67 cents. MIDI pitch bend: 43,69 Created in Sibelius with midi pitch bend on 69 for 15.625 cents rather than 16.667. New version a PU on 43,69 for 16.6748046875 cents.
Dl0ksc in cw qso of mar 10th, 2012, at 11. 50 utc on 10116 khz. Stable high frequency but multiple tone - spectrum. Audio frequency changes are due to my tuning of trx to hear multiple tone.
Finally, i successfully created a sawtooth in the fourier domain using only c code (fftw and sndfile). I know this sound is super trivial, but i'm kinda proud of myself.
5 second sine-wave (loop) generated in soundforge. 16 bit 44. 100 hz. Wav file. Part of a pack inspired by the "colundi everyone" poster. Free to use as you like.
Are there a million of these sounds in film trailers? are there a million of these sounds on freesound? not sure. Started with 100k tone - pitched it down over time - it was too low, so then i pitched the whole file up a bit. Insert to make any slow mo sweeping matrix style scene look even more awesome. . . Or not.
An 8bit text blip, like you would see in an old visual novel. The sound is meant to play as text is being added on screen for a character speaking. Created for an upcoming visual novel/puzzle game called burden of proof.
An 8bit text blip, like you would see in an old visual novel. The sound is meant to play as text is being added on screen for a character speaking. Created for an upcoming visual novel/puzzle game called burden of proof.
An 8bit text blip, like you would see in an old visual novel. The sound is meant to play as text is being added on screen for a character speaking. Created for an upcoming visual novel/puzzle game called burden of proof.
Example of how the four major waveforms sound compared to eachother. Warning: loud! this is full amplitude, so sawtooth and square in particular will appear louder than your average sound. Sound generated using the go-sound golang programming library:https://github. Com/padster/go-sound. As part of the demonstration program:https://github. Com/padster/go-sound/blob/master/runthrough. Go.
I created this clip for use in larger works and as an exploration of how sound works in relation to filters and other processing. Feel free to use this somehow. Thanks!.
A series of three octave tones dropping in pitch, with the highest one fading in to create a dropping effect ending at a higher frequency. Just my attempt to recreate the dropping bells effect. Start the sound over from the beginning after finishing.